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Posted: Mon 13:59, 23 Sep 2013 Post subject: www.achbanker.com/home.php Beginners Chess Guide - |
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You can find a comprehensive at .
In Part 1, we covered 5 of the 12 different aspects of this series. They included:
1. Blunders
2. Cramp
3. Overextension
4. Overloading
5. Simplify
And now, we'll let loose the remaining seven issues relating to Error Management ...
Error Management Issue #6: Bringing Your Queen Out Too Early
You Queen is your most-potent attacking unit on the chessboard. The temptation for beginners is to clear a path straight away and bring the Queen out to give the enemy one heck of a kicking.
The reality is your opponent, if more-savvy, or has the experience, will use their army's Pawns or less-valuable Pieces to harass and attack your exposed Queen.
While you're spending valuable turns getting your Queen to safety, your opponent is developing their army into advanced positions and grabbing more critical squares.
When you get your act together, you find your options are severely limited - your army has to feed on scraps and is liable to be played out of the game. Basically, you're toast.
Develop your Pawns, Knights and Bishops first. Get your King to safer territory, by Castling. Then clear your back rank, so your Rooks can see, thus defend, each other.
Leave your Queen at home, until your Pawns, Knights and [url=http://www.achbanker.com/home.php]www.achbanker.com/home.php[/url] Bishops have dealt with some of their enemy counterparts. Your Queen can then join in, to help mop-up the remaining enemy, and help press for victory.
Error Management Issue #7: Not Developing Your Pieces
At the start of each game, your Pieces are all on relatively [url=http://www.gotprintsigns.com/hollisterpascher/]hollister paris[/url] weak squares, where their influence is less effective.
If you just advance your Pawns and fail to develop your Pieces onto better squares, you massively reduce their ability to defend against enemy attacks, [url=http://www.achbanker.com/home.php]hollister[/url] directed at your other Pieces, Pawns and, [url=http://www.thehygienerevolution.com/barbour.php]barbour paris[/url] worst of all, they [url=http://www.1855sacramento.com/woolrich.php]woolrich bologna[/url] may be unable to defend your King ... and you Lose the game!
Error [url=http://www.davidhabchy.com]barbour sale[/url] Management Issue #8: Leaving Your Pieces [url=http://www.mquin.com/giuseppezanotti.php]giuseppe zanotti pas cher[/url] Undefended
Negligently moving your Pawns and Pieces without considering the consequences can all too easily leave your influential Pieces undefended and open to capture, without reply.
Pay attention to where your opponent's Pawns and Pieces [url=http://www.vivid-host.com/barbour.htm]www.vivid-host.com/barbour.htm[/url] are positioned and where they're aiming; take a look around the chessboard before making your next move.
Unless you're deliberately leaving a Piece as 'sacrificial bait', make sure you protect its [url=http://www.gotprintsigns.com/monclerpascher/]moncler[/url] position with Pawns (first) and, if that's not possible, with another Piece.
Error Management Issue #9: Weakening Your King's Position
When you read this in isolation, it seems ridiculously obvious and not worth a mention, eh?
But, once you're doing battle, it can be all too easy to spot a threat to one of your key pieces. Without hesitating to assess the situation, you advance one of your Pawns to protect that Piece ...
Unfortunately, the Pawn you just moved was part of the defensive wall giving protection to your King. Because Pawns cannot move backwards, your good intentions to protect your vulnerable Piece, have served to Weaken your King's position.
Error Management Issue #10: Resign
Lastly, if you've made a complete horlix of your game and you're analysis of the board tells you that your position is hopeless (i.e. [url=http://www.thehygienerevolution.com/barbour.php]barbour[/url] losing the game appears a certainty), then you can always offer your Resignation.
End the game now. Analyze the game you've now just lost and learn from your mistakes, so you can improve for your next game.
BUT. Only consider Resigning if you've totally analyzed your situation and, to the best of your ability, you cannot see a way to even Draw, let alone win the game.
If you feel you can Draw, then for sure, PLAY ON! Managing to Draw will see you rescue 1/2 a point. In tournaments, that could mean the difference between winning prize money and, um, not.
This concludes the second and [url=http://www.vivid-host.com/barbour.htm]barbour uk[/url] final Part of this [url=http://www.vivid-host.com/barbour.htm]barbour uk outlet[/url] 2-Part series into Error Management, in Chess.
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